REVIEW · BIRMINGHAM AND THE MIDLANDS
Robin Hood’s Nottingham: Interactive Game & Walking Tour
Robin Hood’s Nottingham is a phone-guided quest through city icons. The fun part is how it lets you pause anytime, so you control the pace while still following the story.
I especially like the mid-game pub stop at Ye Olde Trip to Jerusalem, plus the way the challenges nudge you to landmarks many people speed past. One thing to consider, it’s built as a game with on-screen prompts, so if you want a classic quiet walking tour with mostly listening, you may find it more text and tasks than you expected.
In This Review
- Key Highlights You’ll Actually Use
- Price and time: a short quest that costs less than lunch
- Your two “systems” for the day: walking plus a phone game
- Starting at Weekday Cross, where the city once traded
- National Justice Museum stop: you get the meaning without the admission
- St Mary’s Church: Gothic details that reward close looking
- Bell Inn and the art of pacing
- Council House plus St Nicholas’ Church: the square area vibe
- Ye Olde Salutation Inn and the pub scenery you can taste
- Nottingham Castle grounds and Mortimer’s Hole
- Ye Olde Trip to Jerusalem: the pint moment that keeps it fun
- Robin Hood Statue: your quick souvenir photo and legend check
- Castle Gatehouse: a pass-by that still sets the scene
- Robin Hood Experience: interactive storytelling in period style
- Who should book this quest in Nottingham?
- My final verdict: book it if you want a Robin Hood day with built-in breaks
- FAQ
- How long does Robin Hood’s Nottingham take?
- Where does the tour start?
- Where does the tour end?
- Do I need to enter the National Justice Museum to complete the challenge?
- What do I need in order to play the game?
- Can I take breaks during the route?
- When is the experience available to start?
- Is the activity private?
- Can I cancel and get a full refund?
Key Highlights You’ll Actually Use
Pause anytime, so breaks and detours feel built in
Ye Olde Trip to Jerusalem pint, timed right into the game
Robin Hood Statue photo moment, quick and easy to line up
No need to enter the National Justice Museum to complete that challenge
Short route with major sights, designed for a steady 1 hour to 1.5 hour walk
Family friendly format, with clues that keep kids engaged
More Midlands walks, canals and all
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Price and time: a short quest that costs less than lunch
At $7.19 per person, this is priced like an inexpensive activity, not a full day tour. For the time window of about 1 hour 5 minutes to 1 hour 35 minutes, you get a compact route through multiple major Nottingham landmarks, plus a pub break that would otherwise take planning.
That time range is a sweet spot. You can fit it into an arrival day, before dinner, or as a first look at the center. If you’re trying to keep costs down while still seeing real places, the math works.
If you are a slower walker or you tend to stop for photos often, give yourself a little buffer. The route is short, but you will still want time at the churches and the Robin Hood moments.
Your two “systems” for the day: walking plus a phone game

This is a private activity, meaning only your group participates. That matters because the app route and challenges feel calmer when you are not dodging other tour groups.
The experience is guided through the Questo app. You will want a charged phone, and you need the app downloaded plus an account set up using the same email from your purchase. You also receive a mobile ticket.
Here’s the practical mindset to have: you are walking the city while solving tasks. That’s not a problem if you like puzzles and prompts. It can be a problem if you expected a purely scenic stroll.
Starting at Weekday Cross, where the city once traded

You start at Weekday Cross, Nottingham NG1. This historic marker used to be a bustling market point in medieval Nottingham, where merchants gathered to do business. Even if you never studied medieval England, it’s easy to picture the place as a crossroads for everyday life.
I like that the game begins here because it anchors you fast. You are not starting at a random street corner. You are starting at a symbol of how the city functioned.
National Justice Museum stop: you get the meaning without the admission

Next up is the National Justice Museum, in a building that was once Shire Hall and County Gaol. The game uses the location to point you toward Nottingham’s role in law and punishment, and the building’s long use as a courthouse and prison helps you feel the weight of the site.
The smartest part for your budget: you do not need to enter the museum to complete that challenge. If you do choose to go inside, there is an entry fee, but the game itself moves on either way.
So you can keep it lean. You can also spend time outdoors without losing momentum, which is great if you want the walking experience to stay light.
St Mary’s Church: Gothic details that reward close looking
Then you reach St Mary’s Church Nottingham, one of the older landmarks in the city. The earliest records of the church date back to the 12th century, and it shows through the mix of architectural styles, including Gothic and Perpendicular Gothic.
This stop is listed as having free admission. That’s always a good sign when a tour includes it, because you can focus on the architecture and stained glass without feeling pressured by extra costs.
What you should do here is slow down just a bit. This is the kind of church where details matter, and the game gives you a reason to actually look rather than just pass by.
Bell Inn and the art of pacing
A pub and an inn, The Bell Inn is another place where the game shifts gears. It gives you time to stay and settle before you continue following app directions.
I like this structure. Too many walking games try to keep you moving nonstop. Here, the built-in pause helps you reset, especially if you are traveling with kids or a mixed group where not everyone wants to sprint from stop to stop.
Even if you don’t buy food, it’s a good moment to check your phone battery and make sure your next directions load cleanly.
Council House plus St Nicholas’ Church: the square area vibe
You’ll also pass the Council House, an administrative landmark next to the square. It’s the kind of building that instantly signals civic power, and it helps the route feel grounded in Nottingham’s real daily life, not just legends.
After that, you’ll visit St Nicholas’ Church. It has served as a place of worship and a focal point for the community over time. Once you’re there, you can spend as much time as you want until it tells you to move on.
If you’re the type who likes to photograph stonework and church towers, this is one of those stretches where you can do it without derailing the game.
Ye Olde Salutation Inn and the pub scenery you can taste
The route also references historic pubs like Ye Olde Salutation Inn. It’s known for a cozy, traditional pub feel, with the kind of interior that makes you want to linger.
Even if you are not ordering a drink at every stop, these pub nodes help the walk feel like a real local route. Nottingham is not just castles and statues here. It’s also the everyday culture of pubs as meeting places.
Nottingham Castle grounds and Mortimer’s Hole
Next comes the Nottingham Castle area, including Mortimer’s Hole as part of the castle grounds visit. Mortimer’s Hole is one of those sites that gives you a different perspective on how castles worked, especially around defense and escape.
If you already plan to visit the castle anyway, this is a convenient way to connect your time. If you are not planning to go inside anything else, this stop still gives you a focused reason to spend time in the castle area.
Because the walk is only around 1 hour to 1.5 hours, it’s also a reminder to pick what you care about most. You can use this moment to go deeper only if you want to, without feeling locked into a long full castle day.
Ye Olde Trip to Jerusalem: the pint moment that keeps it fun
One of the best parts of the experience is the planned stop at Ye Olde Trip to Jerusalem. It’s known for a cozy, traditional English pub atmosphere and for real ale.
In the game, this is your mid-game pint break. That timing matters. It turns the quest from a dry history walk into something social and memorable, and it gives your feet a real chance to rest.
If you want to make the most of this stop, keep your ordering simple. The game continues afterward, so you don’t want to end up stuck deciding between five drinks when your next clue is waiting.
Robin Hood Statue: your quick souvenir photo and legend check
Another easy highlight is the Robin Hood Statue. Most people come to Nottingham expecting to find Robin Hood here, and the game uses the statue as a checkpoint where you can snap a souvenir picture and connect the legend to the place.
This moment works well because it’s short. You get the payoff without needing a long stop. Even if you are tired, you can still hit it and feel like you completed the Robin Hood story beat.
Castle Gatehouse: a pass-by that still sets the scene
You also pass by the Castle Gatehouse as part of the castle area surroundings. It may not be open for interior tours, but it adds atmosphere to the walk and helps the route feel like it is shaping your experience as you go.
This is a classic “light-touch” stop. You might spend a minute or two, take a photo, and move on. That’s exactly what it’s designed for in a route that’s otherwise tight on time.
Robin Hood Experience: interactive storytelling in period style
The final part includes the Robin Hood Experience, designed to bring you into the world of Robin Hood and his Merry Men. It typically includes interactive exhibits and live actors in period costumes, plus activities that make the tales feel immediate.
This is where the app game meets performance, and it’s a great close for families. It also gives adults a chance to enjoy the legend without needing to memorize anything ahead of time.
If you are skeptical about theatrical narration or story style, keep your expectations practical: think of it like a fun capstone rather than a museum lecture.
Who should book this quest in Nottingham?
You’ll likely have a great time if you:
- Want a low-cost activity that still hits key landmarks
- Like puzzles and short challenges rather than just listening
- Have a group that benefits from a structured route, especially families
- Enjoy pub culture enough that a pint stop feels like a feature, not a detour
You might want to skip it if you:
- Expected a quiet, traditional walking tour that feels mostly like a guide talking to you
- Get annoyed by text-heavy prompts on your phone
- Dislike Robin Hood themed dramatization, especially if you prefer straightforward facts over story flavor
This is a game first, walking second, history third. The history is there, but it’s used to steer your attention.
My final verdict: book it if you want a Robin Hood day with built-in breaks
If your goal is to see central Nottingham highlights in about 90 minutes, at a price that does not hurt, this is a strong pick. The pause anytime flexibility is genuinely useful, and the built-in pub break at Ye Olde Trip to Jerusalem turns the whole thing into an experience you’ll remember, not just a checklist of stops.
My only caution is mental: go in knowing it’s an app-led quest with challenges and prompts. If you treat it like a standard walking tour, you may feel thrown off. If you treat it like a fun city game, it’s a tidy way to get your bearings fast and leave with a story in your head.
If you do like puzzles, bring comfortable shoes, keep your phone battery topped up, and plan to look up from the screen now and then. That’s how you get the best of both worlds, clever tasks and real streets.
FAQ
How long does Robin Hood’s Nottingham take?
The experience is listed at about 1 hour 5 minutes to 1 hour 35 minutes.
Where does the tour start?
It starts at Weekday Cross, Nottingham NG1, UK.
Where does the tour end?
It ends at 94 Friar Ln, Nottingham NG1 6EB, UK.
Do I need to enter the National Justice Museum to complete the challenge?
No. There is no need to enter the National Justice Museum to complete the challenge. If you choose to go inside, there is an entry fee.
What do I need in order to play the game?
You’ll need a charged phone and the Questo app, with an account created using the same email as your purchase. You use the app to get directions.
Can I take breaks during the route?
Yes. The digital tour lets you pause at any time to take a break or explore off the trail.
When is the experience available to start?
It lists Monday through Sunday, 8:00 AM to 6:00 PM.
Is the activity private?
Yes. It is marked as a private tour or activity, so only your group will participate.
Can I cancel and get a full refund?
Yes. You can cancel for a full refund up to 24 hours in advance of the experience start time.
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